GODOT


Basically i imported everything in GODOT 4.2.2 and make them 'prefabs' you can simply drag and drop in any scene. 

For reference, I made a basic cube (without any scaling) and assumed that was the size of a table. From that unit of measurement, I scaled all the other elements in the package. For example, a refrigerator would naturally be taller than that 'cube table,' and an ashtray would be considerably smaller.

The .zip contains the GODOT project files.


Hope it's useful. 

:-)

Files

GODOT-ToonStyleAssetPack.zip 26 MB
24 days ago

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