Coppersons v0.1
A downloadable asset pack
Coppersons
Coppersons (Coppercube persons) is an evolution of my original prototype ‘Generative Artificial Intelligence Non-Platable Characters’ (GenAINPC), released in July 2025.
• What’s the idea?
The idea is to use LLMs (Large Language Models) to control non-playable characters (NPCs) in 2D or 3D games and make them have more agency within their worlds. The goal is for these NPCs to be able to engage in more natural conversations and dynamic interactions beyond the typical
dialogue options, making them feel more "alive."
• Coppersons?
I decided to use the Ambiera Coppercube engine because it consumes very few resources, even in scenes loaded with particles and effects. This allows the GPU (or RAM and CPU, if not) to remain mostly free, enabling the LLM to run without interruptions or frame drops in the game/3D engine.
Since the system uses the Coppercube engine and the goal is to create NPCs that are more agent-like, like real people, that’s where the name comes from.
Alright, I won’t bore you any longer with the intro.
Coppercube engine: https://www.ambiera.com/coppercube/
The .zip containes the protype executable. The .ccb file (coppersube project/source code) and the rest. You will need a local LLM server (LMStudio, GPT4ALL, KoboldCpp, etc) that accept curl and a reasoning model.
| Updated | 3 days ago |
| Published | 10 days ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | DREAM_SEARCH_REPEAT |
Download
Click download now to get access to the following files:
Development log
- Tom the gakeeper now thinks.3 days ago

Comments
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good job, this is amazing
Thank. :-)
Sorry i am constantly uploading a copy-paste of the doc's intro. I'm just kinda tired now. haha.